COGNITIVE-AFFECTIVE-PSYCHOMOTOR evaluations
Dafur is Dying: As I was playing this game... I felt the pressure and fear that the Dafurians might be feeling. I have to be quick and stealthy, for being spotted would mean death, torture, rape... but what is worse is that my incompetence would result in someone else having to risk his/her life to collect fresh water for my other fellow refugees. Perhaps when students play this game, they too will feel compassion as they catch a glimpse of what refugees in war-torn countries go through.
Mcvideogame: Playing this game is fun but also very complex. I have to make a lot of decisions very quickly if not profits will be affected. Knowing that my speed, my decisions (good and bad) affect the ecology, the health and the psychological well-being of consumers, activists and doctors world-wide is something that makes business seem not so easy afterall. So in the future when I encounter students who want to take the "easy way out" by doing business because they will not need to study... I will recommend them this short quick game and let them learn experentially in a safe environment that doing business is also not easy.
Wii (Trauma Centre): My gosh! This game is SOOOOOO fun! The night after I played this game... I blew $800 buying my own Wii set and the game Trauma Centre so that my fiance (medical student) and I could play together! That aside... This game really is a test of one's dexterity. Besides the obvious cognitive aspects of surgical procedures and processes that are learnt, James Paul Gee's "Committed Learning Principle" became very apparent to me as the story unfolded and I found myself wanting to read up more on certain procedures that can "benefit virtual patients". Of course I also trained very hard to become a "A-grade" surgeon too just for competitive sake ("practice principle" and "achievement principle").
Edheads Hip Replacement Surgery Game: This game is like a non-psychomotor version of Trauma Centre where procedures are much simpler to follow and I believe can be used as a simple revision test for medical students. Very similar to Trauma Centre, my engagement in the surgery makes me want the operation to be successful so that the patient will recover well. But the many instructions and lectures embedded into the game makes the game slow-moving.
Freerice Vocabulary Game: Very cognitive game. Some affective aspects are roused as I recognise that every word I get right helps the poor people at some point. So wanting to get things right and wanting to help people become the two most important motivations for me in this game.
Wii (Sports & Fit): No... I didn't buy the Wii board thingy after this session though it's something that I will want to invest in in the future :P Games here were very psychomotor and made me extremely aware of my body in terms of my weight placement and body posture for the "balancing" games. It also gets very exciting during the boxing matches. Good for a fitness workout. Maybe these games can be good wet-weather substitutes for PE teachers since students will get their cardiac and stretching done.
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